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About Deviant Official Beta Tester SexyMariaFemale/Unknown Group :iconthemoviesgamestudio: TheMoviesGameStudio
The Movies Game Lionhead Studios
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Thanos Space Chariot by TheMoviesGame Thanos Space Chariot :iconthemoviesgame:TheMoviesGame 4 2 Thanos Quest - The Inbetweener by TheMoviesGame Thanos Quest - The Inbetweener :iconthemoviesgame:TheMoviesGame 3 0 Dungeon Stairway Set 4TheMovies by TheMoviesGame Dungeon Stairway Set 4TheMovies :iconthemoviesgame:TheMoviesGame 1 6 Black Panther Model Blender by TheMoviesGame Black Panther Model Blender :iconthemoviesgame:TheMoviesGame 8 1 Tutorial: Converting ANYTHING to Movies Game UVMAP by TheMoviesGame Tutorial: Converting ANYTHING to Movies Game UVMAP :iconthemoviesgame:TheMoviesGame 0 3 Black Panther Costume by TheMoviesGame Black Panther Costume :iconthemoviesgame:TheMoviesGame 6 11 MoviesOverlay FallingStar by TheMoviesGame MoviesOverlay FallingStar :iconthemoviesgame:TheMoviesGame 1 0 StarTrek NextGen Starfleet Uniforms 4TheMovies by TheMoviesGame StarTrek NextGen Starfleet Uniforms 4TheMovies :iconthemoviesgame:TheMoviesGame 1 3 Enterprize 1701D for TheMovies by TheMoviesGame Enterprize 1701D for TheMovies :iconthemoviesgame:TheMoviesGame 0 2 Download Klingon Movies Pack 4TheMovies by TheMoviesGame Download Klingon Movies Pack 4TheMovies :iconthemoviesgame:TheMoviesGame 0 0 Klingon Bridge Set 4 TheMovies by TheMoviesGame Klingon Bridge Set 4 TheMovies :iconthemoviesgame:TheMoviesGame 1 0 WIP: Klingon Pack by TheMoviesGame WIP: Klingon Pack :iconthemoviesgame:TheMoviesGame 2 2 Klingon Latex Head by TheMoviesGame Klingon Latex Head :iconthemoviesgame:TheMoviesGame 2 2 The Magus Has The Infinity Gauntlet by TheMoviesGame The Magus Has The Infinity Gauntlet :iconthemoviesgame:TheMoviesGame 6 0 TheMovies Lava Encrusted Planetoid Set by TheMoviesGame TheMovies Lava Encrusted Planetoid Set :iconthemoviesgame:TheMoviesGame 1 4 TheMovies Starship Bridge Mod by TheMoviesGame TheMovies Starship Bridge Mod :iconthemoviesgame:TheMoviesGame 1 0
Mods For The Movies Game. Most Of Which Were Made With Blender 3D.

Random Favourites

The Virgin of Guadalupe by Theophilia The Virgin of Guadalupe :icontheophilia:Theophilia 269 106 Beauty And The Beast by TomatoFaced Beauty And The Beast :icontomatofaced:TomatoFaced 108 49 Xochipilli MNA Mexico DF by MexEmperorRamsesII Xochipilli MNA Mexico DF :iconmexemperorramsesii:MexEmperorRamsesII 37 6 Our Lady of Guadalupe by GENZOMAN Our Lady of Guadalupe :icongenzoman:GENZOMAN 4,983 230 Dark Eagle - Aztec Pirate by HecM Dark Eagle - Aztec Pirate :iconhecm:HecM 324 79 Cihuapilli Calvera by LaHaRo Cihuapilli Calvera :iconlaharo:LaHaRo 41 25 Linocurro by hrvictor Linocurro :iconhrvictor:hrvictor 4 0 Homenaje a Guadalupe by blackaller Homenaje a Guadalupe :iconblackaller:blackaller 2 6 Playa de Noche con Luna de Queso by EDelAngel Playa de Noche con Luna de Queso :iconedelangel:EDelAngel 6 4 Tormenta by EDelAngel Tormenta :iconedelangel:EDelAngel 10 3 Virgen de Gpe con Alcatraces by EDelAngel Virgen de Gpe con Alcatraces :iconedelangel:EDelAngel 11 9 Tonantzin by Blackmercurius Tonantzin :iconblackmercurius:Blackmercurius 2 0 Little Tonantzin by Blackmercurius Little Tonantzin :iconblackmercurius:Blackmercurius 4 0 Our Lady of Guadalupe by ArtdeAdam Our Lady of Guadalupe :iconartdeadam:ArtdeAdam 1 0 juan diego, reloaded by KuroGato juan diego, reloaded :iconkurogato:KuroGato 5 5 Deja que Tolteca te cuente la verdad... by Horselandiceage Deja que Tolteca te cuente la verdad... :iconhorselandiceage:Horselandiceage 24 4





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TheMoviesGame's Profile Picture
I am not Activision or Lionhead

Mods For :iconthemoviesgamestudio: The Movies Game
You can :below: Download my mods right here at :devart: My Download Folder

The Movies Game: A 3D movies generator that exports movies to your hard drive in .WMV format. You can then upload them to Youtube or tmunderground where movie game producers will rate your movie.

You choose the actors, the costumes, the sets, the props, the scenes. You can do voice overs and watch the characters voice your words.
You can also add your own 3D content. We use Blender 3D to do this.

The folks at have made some import/export python scripts for Blender 3D, which will import Movies Game 3D models and then we can make adjustments. Also, we can generate our own models and then export them into the game.
DCModding . com is closed. It was where someone could learn to mod the movies game.

8eyedbaby . com has a forum but spammers have blasted it.

I have several tutorials for the Movies Game at my website at: My Tutorials Page
Or you could download a PDF of most of them by visiting the following link:

The Movies Game is also a studio you run and produce movies on. Your movies compete with the other studios in Hollywood.


Here is a list of programs to edit The Movies Game™

MED - The Movies Game Editor…
Create new sets, props, costumes.
Extract any of the compressed files in the .PAK

Get Blender 2.49b…

HotFix Python Into Blender…
How to put Python directly into Blender

Movies Game Import Export Python Blender Scripts by DcModding…
Import and export 3D Movies Game Models

Blender Python Import Starmaker Head Script…
Import Starmaker heads into Blender

MoviesGame 3DMAX Import Script…

This page contains several useful texture manipulation tools.
The tools are listed below, with a description for each tool.…

DDS Texture View by Nvidia…

FLM Reader Zero by DcModding…
Edit the Scene Files (.FLM)

Animation Changer by DcModding…

Scene Reblocker by DcModding…

Deadsane's Costume Editor…
Also makes costumes.
More stable then MED.
MED has a bug where the .COS files it generates can be corrupt.
CosEd 99% never corrupt .COS files

MeshManip by Reacher…
This was made before we had MED
And it is a fantastic program.
Although the latest Movies/Blender scripts has a flag menu.
MeshManip is far more complete

Edit Your Star's Stats

010 Hex Editor & Movies Game Templates…


Sometime back there were several modders who helped out the community who unfortunately had download version of Stunts and Effects. According to Rileyman, the download version comes with an encryption that prevents all of TheMovies editing programs not to see the S&E content. Even Rileyman's apps wouldn't work on this version. In response, people like MikeDeBoing, StvnDysn and Rysto uploaded all of TheMovies files extracted using MED, so that people who wanted to utilize S&E content could do so. But the sites these uploads were hosted on have since died.

Good news is I have extracted them all from a fresh install of the game and have uploaded them to my Google Drive. They include all of the S&E content.

All Ini Files:…
Included in the All (.INI) Files
Also all of the Costume (.COS) files.
And also all of the (.CSV) files.

All FX Files:…

All Animation Files…


All TheMovies (.MSH) and (.DDS) Files…

All TheMovies Scene Files…

I combined the 3D (.MSH) models with the (.DDS) textures because they technically go together and import together using DcModding's Import/Export Python Scripts for Blender 2.49b. Also I combined the (.COS) costume files with the All (.INI) files download, included in this are also the (.CVS) files.…

How to edit the sound feet make on a set

It is a two step process. You need to edit a flag in the
(.MSH) file of a set, and also edit a flag in the (.INF)
file of a set.

1. Edit the flag in the (.MSH) file of a set.

When somebody walks on a set, or a portion thereof,
the feet make a sound.  Some sets have more then one
area with different sound. In Blender these objects
are nearly identical to the floor objects of sets
the actors walk on. They are found in the 3rd layer
(HotKey 3). Of the few I loaded into Blender I found
these names:


The numbers do not matter for namesake, but sets with
more then one room can NOT share the same number.
If one room overlaps another room, the one with the
lowest number is used instead. There are a few sets
that don't even have a room object.

Any or all of them can be renamed, so long as the name
is used by TheMovies. And they can have the same name.
(But not the same number!) Normally you won't find more then
one room object with the same name.(*1) Custom sets can have
more then one room with the same name because it is easier
to just rename them than it is to develop new ones that
may already exist. Just rename the existing ones.

Changing control meshes beyond a certain point breaks them.
TheMovies export scripts are very sensitive when it comes to
the control meshes. And unlike the other objects of the game,
they have to be tris. If there are room objects as quads during
export, they will also break into tris and one tri will be lost.

If we hit (HotKey `) then all layers are visible at once. We can
see where these room objects are relative to the set. The living
room set has three rooms. Tile, wood and carpet.

The carpet rooms actually rest on the ground (z axis = zero).
This still works as the actor or actress is at the right spot
as far as TheMovies is concerned, regardless of how low or
high they happen to stand or walk.

What happens if we change the name of the room object in the outliner
window and then export the set? Nothing. The room goes back to the
original name! What gives? The import/export scripts actually uses
the name of the room found in the ID Properties Menu. This menu
is a handy tool DCModding built into the script.

(.MSH) objects are more then just models in 3D space. There are many
flags that can be changed. Reacher's MESHMANIP also has the capacity
to edit perhaps more of these flags then Blender can. However I just
tested MeshManip (and got it working on 64bit machine, see notes,)
(*3) but the option to edit the rooms was not there.

We can use Blender for this. As in the picture above, click the
name and change it to another sound name. Change the name of
the room first in the ID PROPERTIES MENU. And second in the
Outliner Window.

The other option, probably the better option since we are
going to use it for step 2 anyways, is 010 Editor from

First, open the (.MSH) of your set. Top Left of Screen,
select FILE tab, then OPEN FILE, navigate to set mesh. Select
and load it.

Second, load the Top of Screen, TEMPLATES tab,
select OPEN TEMPLATE. Navigate to the template, select it.
A popup window opens. I close it, who cares.

Third, Run the template. Top of screen, TEMPLATE tab,
select RUN TEMPLATE. The main screen divides into 2.
The bottom half (you can increase its size, and it's
the only section we care about) has a tree structure
of the flags we can change and edit.
Doing so automatically updates the file's code.
We would change the name in the Value column.

Forth, save the (.MSH) file. Top left screen, FILE tab,
select SAVE. Or HotKey CTRL + S.

In this example I converted the livingroom set into a dungeon area.
I needed a stone staircase, like one found in Young Frankenstein.
But the feet walking on wood sound was not applicable. Since
everything was now made of stone the closest sound to use was
concrete. Using Blender I changed the name of all three rooms to
concrete. First in the ID Properties Menu, and next in the Outliner
Window. Saved and Loaded 3Xs to clear out Blender's memory for export.(*5)

2. Edit the flag in the (.INF) file of a set.

The next one requires some hackery. You need a HEX editor to
change the flags in a (.INF) file. But since the names of rooms
don't have the same number of characters, we have to use a
special program.(*4) DCModding released TheMovies 010 Hex Edit
scripts that allow us to make many changes to TheMovies
game files. One of which is the (.INF) files. They are
templates that scan the file and presents editable fields that
will update the code of the file.

For editing TheMovies files DO NOT USE the modern version of
SweetScape's 010 Hex editor. The templates written for the
program only work with the old version. You can download
this program and DCMODDING'S Templates from my Google Drive.

First, load the (.INF) file for your set.
FILE + OPEN FILE, select the (.INF) file of your set.

Second, open the template for the (.INF) files called:
TEMPLATES tab + LOAD TEMPLATE. After it loads
a popup window appears. Close it or ignore it.

Third, run the template. (HotKey F5) or TEMPLATE tab + RUN TEMPLATE.

Now the main screen is divided into two. The bottom
is a tidy tree menu of the flags we can change or
edit in the (.INF) file.

The set_livingroom.inf file has three rooms. Click
the little triangles next to a name to see the sub-list.
The last three are the room names. Edit the name under
the Value column.

Forth, save the (.INF) file. Top left screen, FILE tab,
select SAVE. Or HotKey CTRL + S.

(.INF) files are sister files to the (.MSH) files. Not
all (.MSH) objects have one but if the model has special
features then this file must be present in your mod for
it to work. Including the sound feet make when walking
on a set.

After you rename the room/s then save the file.


(*1) The developers would merge them for sanity's sake.
You will too when you make them from scratch. Simply
make copies of your floor objects in the first layer,
make sure all faces are converted into tris. Move them
to the third layer. Name them accordingly.

(*2) This also goes for zHeight objects. Suddenly your actor or
actress falls to the ground. To avoid that always make sure your
control meshes are tris at export. This is only for newly created
control mesh objects. If all you are doing is renaming the rooms,
then no worries about tris or quads.

(This actually deserves it's own journal entry.)

This was quite an ordeal. For years actually, I have suffered from
an error trying to get this program to load, and couldn't figure out
what I was doing wrong. The newer version was a recompile using XNA
language and Microsoft had never developed it for 64bit machines.
(That I know of) It is also compiled with DotNet. And there is a
similar problem with that. Something about a setting for which
libraries it loads. Did this mean I would have to decompile
MeshManip and set this flag for our newer machines? Could someone
decompile MeshManip? Luckily I didn't have to. It appears we can
force DotNet to always run at 32bit libraries.

I followed these instructions from:…

Here is what looks to be a nice solution
if you are looking to avoid recompilation.
Note it does require a change to each target machine.

If you have a 64 bit machine and want to
run a .NET application that only works with
the 32 bit CLR you would have to make changes
to the .NET framework on your machine.

Set the .NET framework to load the
CLR in WOW mode through this command...

Open up command prompt and type this command:

C:\WINDOWS\Microsoft.NET\Framework64\v2.0.50727\Ldr64.exe SetWow

Now you should be able to run apps that use only the .NET 32 bit CLR.

To revert back to the default 64 bit framework run

C:\WINDOWS\Microsoft.NET\Framework64\v2.0.50727\Ldr64.exe Set64

After which MeshManip opened with no more errors!!!

(*4) You can download 010 Editor from SweetScape at my Google
Drive with DCModding's Movie Templates.…
won't work with it. The installer is a 30 day trial.
(Shhhhh, after 30 days, just reinstall the program for another
30 days.) 010 Editor will generate some folders in your user
documents. Put the templates there.

(*5) Blender has a powerful memory. Changing a name or deleting
something may not take in Blender until it's memory is updated.
Although unconventional, saving the project as a .blend file,
then loading this .blend file. And do so 2 more times in that
order has the capacity to clear Blender's powerful memory.
Save, then load the .blend file. Save over it a 2nd time,
then load it a 2nd time. Save over it a third time, then load
it a third time. Crazy right? But it works!

Movies Import/Export Scripts:…


Add a Comment:
isnorden Featured By Owner 8 hours ago
Technical question:  While installing several mods, I've needed to renumber some costume/makeup variants so that the new textures won't overwrite old ones.  If a costume includes one of those renumbered textures, willl I have to edit the .cos file to match the new numbering?
TheMoviesGame Featured By Owner 9 minutes ago
isnorden said: If a costume includes one of those renumbered textures, willl I have to edit the .cos file to match the new numbering?

The (.COS) file already knows an option exist.
If the costume has a ring, then renaming/numbering the new ring
doesn't affect the .cos at all.
If you numbered everything correctly, then it will show up
without having to change anything else.
This goes for (.DDS) textures as well.
As long as the option already exist in a costume
your only concern is making sure that
when you rename an item to follow in sequential order,
that you do so correctly.

The only time you would edit a (.COS) file
is when you wish to add or remove an option.
When doing so be sure that you turn the new (.COS) file
into a new costume.
It is advisable never to save over items
that already come with the game.
Gunnut51 Featured By Owner Mar 9, 2018  Hobbyist Artist
:llama:s X 2:
One for me,
One for you!
TheMoviesGame Featured By Owner Feb 26, 2018
I have updated the Sci-Fi Jail Sets. New floors and ceilings and the electric field works better now. And now has Atmosphere sound. And 2 futuristic chair props.
Add a Comment: